Level Designer / Systems Programmer
Time Master is multiplayer arena based First Person Shooter. The players possess the unique ability to manipulate time. By going forward or backwards in time, they must kill their opponents before getting killed themselves.
Created a prototype arena for the multiplayer game on the custom engine.
Additionally implemented cube maps for the skybox and handled texturing and normal mapping on the engine side utilizing C++ and DirectX 11.
Created the input core for the game engine that could support multiple types of inputs.
Integrated FMOD APIs for the audio engine in the game.