THE FALCON PROJECT
Technical Game Designer
In the world of burning rubber, roaring engines and adrenaline-pumping high-speed action, you’re the boss. Build your team and take on the world of Motorsports. Strategize and execute your plans from the pit wall in the ultimate chase for glory.
Designed the core game loop, player progression, racing models, simulations, game AI and UI screens.
Collaborated with the engines programmer and artists on the team to develop the asset pipeline.
Created and curated the Game Design Document.
Scripted racing simulations on Unity to be ported to FalconEngine (Cross-platform game engine developed using C++ and OpenGL).
Developed basic AI behavior for cars.
Developed simulation models on NVIDIA PhysX within Unity to be utilized in the FalconEngine.
Created the audio engine on FalconEngine utilizing FMOD APIs.
Prototype Phase 1
Prototype Phase 2
Prototype Phase 3
Car Physics (PhysX)
Designed race tracks based on real life locations. Utilized Blender and Houdini to import terrain data into Unity for prototyping.
Prepared assets for migration to the FalconEngine.
Collaborated with 3D artists to develop race track props and cars for the project.
Tracks merged with terrain