top of page

THE FALCON PROJECT

Falcon_Poster
The Falcon Project: Welcome

Technical Game Designer

In the world of burning rubber, roaring engines and adrenaline-pumping high-speed action, you’re the boss. Build your team and take on the world of Motorsports. Strategize and execute your plans from the pit wall in the ultimate chase for glory.

Game Design

Designed the core game loop, player progression, racing models, simulations, game AI and UI screens. 

Collaborated with the engines programmer and artists on the team to develop the asset pipeline. 

Created and curated the Game Design Document. 

Gameplay Programmer

Scripted racing simulations on Unity to be ported to FalconEngine (Cross-platform game engine developed using C++ and OpenGL).  

Developed basic AI behavior for cars. 

Developed simulation models on NVIDIA PhysX within Unity to be utilized in the FalconEngine.


Created the audio engine on FalconEngine utilizing FMOD APIs.

Level Design

Designed race tracks based on real life locations. Utilized Blender and Houdini to import terrain data into Unity for prototyping.


Prepared assets for migration to the FalconEngine.

Collaborated with 3D artists to develop race track props and cars for the project. 

The Falcon Project: Projects

The Falcon Project: Proof of Concept

The Falcon Project: Video

Watkins Glen International Track Layout Test Reel

The Falcon Project: Video

Falcon Engine Demo

The Falcon Project: Video
bottom of page