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INFILTRATOR D
![Infiltrator%20D_edited.jpg](https://static.wixstatic.com/media/09843d_a23e15d54d534dcfbbf6c986bf9bb8d9~mv2.jpg/v1/fill/w_928,h_520,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Infiltrator%2520D_edited.jpg)
Infiltrator D: Welcome
Game Designer and 3D Artist
Infiltrator D is a stealth based game where the player is tasked with recovering top secret intelligence from highly secured military installations. The player employs drones to accomplish the mission at hand. Getting detected is not an option.
Game Design
Collaborated with a level designer and three gameplay programmers to flesh out key gameplay features.
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Drone detection
Drone hacking node
Drone camouflage
Drone maneuverability
![]() Detection |
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![]() Hacking |
![]() Camouflage |
![]() Maneuverability |
Concept Art
Created the sell sheet and concept art for the stealth drone.
![]() Drone Concept 1 |
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![]() Drone Concept 2 |
3D Modelling
Designed 3D models of drones in Blender and imported to Unity for rigging. Acquired 3D props to populate the level.
![]() Drone Blender |
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![]() Drone Prototype Unity |
Infiltrator D: Projects
Infiltrator D: Video
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