Game Designer and 3D Artist
Infiltrator D is a stealth based game where the player is tasked with recovering top secret intelligence from highly secured military installations. The player employs drones to accomplish the mission at hand. Getting detected is not an option.
Collaborated with a level designer and three gameplay programmers to flesh out key gameplay features.
Drone hacking node
Created the sell sheet and concept art for the stealth drone.
Drone Concept 1
Drone Concept 2
Designed 3D models of drones in Blender and imported to Unity for rigging. Acquired 3D props to populate the level.
Drone Prototype Unity